Anomaly President Contrôles clavier et souris
Configurez déplacement, combat et menus bus avant votre premier jour de campagne.
Anomaly President sur Steam Early Access attend un setup clavier-souris PC standard. Les labels exacts peuvent changer entre patches ; utilisez cette page comme guide par catégorie — puis ouvrez Settings → Controls in-game pour lire bindings live Phew Phew Games ship today.
La boucle double split inputs mentalement : commandes jour focus map movement dialogue Campaign Bus management ; commandes nuit focus combat side-scrolling parades kicks Anomaly Powers. Garder touches liées clusterées réduit mistakes quand game swap phases sans long tutorial pause.
Avant de rebind quoi que ce soit
Lancez game once defaults. Play through first day node one short night fight understand actions spam versus plan. Then remap only handful keys hand reaches awkwardly. Aggressive rebinding before know rhythm often makes combat feel mashy matching common demo feedback until parade timing clicks.
Back up choices screenshot. Early Access updates occasionally reset ou add new actions.
Déplacement et caméra
Combat side-scrolling uses horizontal movement plus jump ou dodge depending unlocked kit. Typical PC layouts bind move left move right A D (ou arrow keys) jump Space ou W. Some players mirror platformer habits keep left hand WASD right hand mouse buttons attack ou interact.
Campaign map movement may shift cursor selection rather platformer physics. Confirm map pan zoom keys options tooltips hide off-screen.
Attaque et combo light
Primary melee usually Left Mouse Button ou nearby key J Left Ctrl action games same mold. Anomaly President favors short strings over long Bayonetta-style chains. Tap quick safety hits ; hold only enemy telegraph finished.
If double-trigger attacks bus menu transitions release all buttons day-night wipe plays.
Parade
Parade skill separates smooth runs mashy ones. Defaults often place parade Right Mouse Button Shift Q — far enough attack accidental parade panicking close enough reach without lifting whole hand.
Rebind parade key ring finger ou thumb can hit holding movement. Many players use Shift mouse side button. After rebinding run one night encounter focusing only parade : no Anomaly no kicks just learn flash cue.
See Inputs combat frame-feel notes enemy-specific tells.
Kick et interact environnement
Kick commands launch props — barrels crates loose debris — into enemies. Kick input frequently E F Middle Mouse Button separate generic interact not kick meant talk NPC day segments.
Environmental objects glow ou shake kickable. Approach face object tap kick once ; chained kicks may appear later upgrades. If kicks whiff check orientation : side-scrollers punish facing wrong direction more 3D brawlers.
Anomaly Powers
Anomaly Powers run-defining specials tied roguelike layer. Usually occupy Q R number keys 1–4 once unlocked Campaign Bus ou through night rewards. Treat cooldown abilities : press once confirm animation started return parade-ready stance.
Do not bind Anomaly same finger parade unless disciplined release timing. Common layout keeps parade Shift Anomaly Q primary attack mouse one.
Interact confirm cancel
Generic interact — talk loot pick up campaign tokens — maps E F many PC builds. Confirm dialogue shop menus often shares Enter Space Left Click. Cancel back Esc Backspace Right Click.
When Fluffies offer recruitment prompts read tooltips before confirming avoid skipping dialogue ou bonus resources.
UI Campaign Bus
Campaign Bus mobile upgrade hub between map nodes. Navigation inside bus menus typically WASD ou arrow keys highlight panels Enter Left Click purchase Esc exit back map. Submenus Fluffy assignments Anomaly slots route modifiers may use tab keys shoulder-style Q/E tabbing PC.
Spend day cycle opening every bus panel once. Learn panels informational versus transactional before timed events pressure route.
Tips souris
Mouse aim matters less shooters cursor precision helps day map. Combat many players mouse buttons only attack parade.
Layout starter suggéré (exemple only)
| Action | Slot PC type | Notes |
|---|---|---|
| Déplacement | A / D | Add jump Space if unlocked |
| Attaque | Left Mouse | Short taps ; avoid holding |
| Parade | Shift ou Right Mouse | Rebind early if defaults feel far |
| Kick | E ou Middle Mouse | Separate interact if possible |
| Anomaly | Q / R | Keep off parade finger |
| Interact | F | Verify day nodes vs night props |
| Menu bus | Arrows + Enter | Practice before timed routes |
| Pause | Esc | Also cancels nested menus |
Replace table in-game readout after each patch.
Return Hub des contrôles hub-wide FAQs cross-link Inputs combat ready drill night fights.
Questions fréquentes
Réponses rapides aux questions les plus courantes.
Keybinds guide guaranteed accurate ?
No. Early Access builds change. Page documents standard PC action-game categories ; always verify live bindings Settings → Controls.
What rebind first ?
Parade et kick. Comfortable defensive environment inputs improve runs more moving attack off mouse one.
Bus menus same keys combat ?
Often partially. Movement keys may highlight panels while confirm back mirror general UI. Test bus navigation safe day before hard routes.