Anomaly President Planificateur salles Campaign Bus
Tableaux priorités et checklists pour Dance, Gift, Marketing, forge et kitchen.
Campaign Bus mobile headquarters Anomaly President : add rooms between day campaign events night combat prep staffing each module Fluffies leave morale collapses. Phew Phew Games highlighted Dance Room Gift Room Marketing Room ahead Early Access — minijeux voters present throwing map unlocks extra revenue. Forge kitchen rooms appear preview coverage equipment morale backbone. Planner ranks rooms build type stop guessing Marketing beats Gift day three.
Use alongside Checklist build Guide Fluffies chosen route Hub des builds.
Règles planificateur
- One major room per day early — Bus construction competes voter events ; spreading too thin delays forge output.
- Staff before expand — Empty rooms generate no value ; assign Fluffies immediately.
- Kitchen invisible S-tier — Morale gates combat assists ranked Tier list Fluffies.
- Marketing gates map power — Late zones may hide anomaly materials until portals unlock.
- Work-in-progress rooms — Additional modules dev posts may ship mid-Early Access ; mark watch slots bus layout.
Ordre early-run universel (jours 1–5)
| Step | Salle | Objectif |
|---|---|---|
| 1 | Kitchen | Prevent Fluffy departures before first boss |
| 2 | Forge / workshop | Weapon tier opening gang zones |
| 3 | Gift ou Dance | Secure voter hearts first threshold |
| 4 | Second combat prep | Extra forge bay ou Fluffy rest nook |
| 5 | Marketing | Unlock first map portal voter income stabilizes |
Check completed steps daily. Night losses spike pause Marketing upgrade forge instead.
Tableaux priorités par build
Build swordmaster — forge-first
| Priorité | Salle | Pourquoi |
|---|---|---|
| 1 | Forge | Sword scaling repair |
| 2 | Kitchen | Assist uptime parade finishers |
| 3 | Gift Room | Reliable voter hearts |
| 4 | Marketing | Map portals after gear baseline |
| 5 | Dance Room | Optional Gift mastered |
Build cyber mage — revenue-first
| Priorité | Salle | Pourquoi |
|---|---|---|
| 1 | Marketing | Funds anomaly upgrades portals |
| 2 | Kitchen | Keeps assist Fluffies online |
| 3 | Forge | Staff tier range nodes |
| 4 | Gift Room | Backup voter path |
| 5 | Dance Room | Lower priority unless HEART charm stacking |
Generalist / first clear
| Priorité | Salle | Pourquoi |
|---|---|---|
| 1 | Kitchen | Universal morale safety |
| 2 | Gift Room | Simplest voter minigame loop |
| 3 | Forge | Any weapon pair needs tiers |
| 4 | Marketing | Unlock content before story stalls |
| 5 | Dance Room | Alternate voter tool |
Référence fonction salles
Dance Room
Unlocks dancing minigame win voter hearts. Strong enjoy rhythm timing run HEART Guide Anomaly Powers charm bonuses. Weak prefer present-throwing consistency.
Staff : Dance-focused Fluffies plus kitchen backup.
Pairs with : Build swordmaster after forge baseline Gift Room feels awkward.
Gift Room
Unlocks present-throwing minigame — devs call essential winning hearts. Safer first clear pick Dance many players.
Staff : Gift presenters morale support.
Pairs with : HEART acquisition after PR Minister amplified returns.
Marketing Room
Unlocks new campaign map areas generates revenue. Mandatory Build cyber mage any run hitting portal-gated anomaly nodes Tier list Anomaly Powers.
Staff : Marketing assistants ; protect kitchen leaders.
Risk : Building Marketing before forge leaves under-geared new zones.
Forge / workshop
Weapon upgrades repairs crafting support forge-specialist Fluffies preview articles.
Staff : Forge Fluffies first ; do not pull campaign until night gear safe.
Pairs with : Every Guide armes pair ; especially sword hammer routes.
Kitchen
Meals morale caps. Without combat assists miss tags reroll runs feel random.
Staff : Kitchen leader Fluffy early recruit if available.
Never skip hardcore boss rush attempts.
Checklist expansion mid-run (day 6+)
- Marketing portal leads new zone — confirm weapon tier before entering
- Duplicate forge bay if primary weapon lags enemy armor
- Add Dance xor Gift only if voter buffer below two events
- Rest recreation nook if Fluffy happiness trends down post-boss
- Reserve empty slot future bus modules marked watch patch notes
Planificateur recovery échec
Lose night badly :
- Skip optional minijeux one day ; run kitchen plus forge maintenance.
- Sell reassign Fluffies low-value campaign roles temporarily.
- Delay Marketing push until sword staff meets zone recommendation Tier list armes.
- Re-run PR Minister only after anomaly power spike — HEART strong not free.
Watch list Early Access
Road Early Access posts tease additional bus rooms beyond Dance Gift Marketing. Treat empty bus slots flexible until Hub des mises à jour confirms outputs. Map ending incomplete — do not assume unreleased rooms beat Marketing revenue until tested.
Template bus plan printable
Copy notes before each run :
Run name: __________ Build: [ ] Swordmaster [ ] Cyber Mage [ ] Other
Day 1 room: __________ Fluffy assigned: __________
Day 2 room: __________ Fluffy assigned: __________
Day 3 room: __________ Fluffy assigned: __________
Marketing target day: __________
Boss route: [ ] PR Minister (HEART) [ ] Other: __________
Morale check days: __________ __________ __________
Full loadout fields Checklist build.
Pages liées
- Checklist build — weapon anomaly prep
- Guide Fluffies — happiness departments
- Hub des outils — other planners
- Hub des builds — loadout guides
Questions fréquentes
Réponses rapides aux questions les plus courantes.
Build Marketing Room ou Gift Room first ?
Most first clears finish kitchen forge Gift Room before Marketing. Cyber mage builds rush Marketing second after kitchen anomaly upgrades bottleneck.
Dance Room do compared Gift Room ?
Dance Room unlocks rhythm voter minigame ; Gift Room present throwing. Both win hearts — pick based comfort. HEART anomaly boosts either loop.
Skip kitchen play carefully ?
Not recommended. Fluffy morale gates combat assists ; skipping kitchen causes silent DPS loss weapons anomalies look correct.