Outils

Anomaly President Planificateur salles Campaign Bus

Tableaux priorités et checklists pour Dance, Gift, Marketing, forge et kitchen.

Dernière mise à jour:

Planificateur salles Campaign Bus

Campaign Bus mobile headquarters Anomaly President : add rooms between day campaign events night combat prep staffing each module Fluffies leave morale collapses. Phew Phew Games highlighted Dance Room Gift Room Marketing Room ahead Early Access — minijeux voters present throwing map unlocks extra revenue. Forge kitchen rooms appear preview coverage equipment morale backbone. Planner ranks rooms build type stop guessing Marketing beats Gift day three.

Use alongside Checklist build Guide Fluffies chosen route Hub des builds.

Règles planificateur

  1. One major room per day early — Bus construction competes voter events ; spreading too thin delays forge output.
  2. Staff before expand — Empty rooms generate no value ; assign Fluffies immediately.
  3. Kitchen invisible S-tier — Morale gates combat assists ranked Tier list Fluffies.
  4. Marketing gates map power — Late zones may hide anomaly materials until portals unlock.
  5. Work-in-progress rooms — Additional modules dev posts may ship mid-Early Access ; mark watch slots bus layout.

Ordre early-run universel (jours 1–5)

StepSalleObjectif
1KitchenPrevent Fluffy departures before first boss
2Forge / workshopWeapon tier opening gang zones
3Gift ou DanceSecure voter hearts first threshold
4Second combat prepExtra forge bay ou Fluffy rest nook
5MarketingUnlock first map portal voter income stabilizes

Check completed steps daily. Night losses spike pause Marketing upgrade forge instead.

Tableaux priorités par build

Build swordmaster — forge-first

PrioritéSallePourquoi
1ForgeSword scaling repair
2KitchenAssist uptime parade finishers
3Gift RoomReliable voter hearts
4MarketingMap portals after gear baseline
5Dance RoomOptional Gift mastered

Build cyber mage — revenue-first

PrioritéSallePourquoi
1MarketingFunds anomaly upgrades portals
2KitchenKeeps assist Fluffies online
3ForgeStaff tier range nodes
4Gift RoomBackup voter path
5Dance RoomLower priority unless HEART charm stacking

Generalist / first clear

PrioritéSallePourquoi
1KitchenUniversal morale safety
2Gift RoomSimplest voter minigame loop
3ForgeAny weapon pair needs tiers
4MarketingUnlock content before story stalls
5Dance RoomAlternate voter tool

Référence fonction salles

Dance Room

Unlocks dancing minigame win voter hearts. Strong enjoy rhythm timing run HEART Guide Anomaly Powers charm bonuses. Weak prefer present-throwing consistency.

Staff : Dance-focused Fluffies plus kitchen backup.

Pairs with : Build swordmaster after forge baseline Gift Room feels awkward.

Gift Room

Unlocks present-throwing minigame — devs call essential winning hearts. Safer first clear pick Dance many players.

Staff : Gift presenters morale support.

Pairs with : HEART acquisition after PR Minister amplified returns.

Marketing Room

Unlocks new campaign map areas generates revenue. Mandatory Build cyber mage any run hitting portal-gated anomaly nodes Tier list Anomaly Powers.

Staff : Marketing assistants ; protect kitchen leaders.

Risk : Building Marketing before forge leaves under-geared new zones.

Forge / workshop

Weapon upgrades repairs crafting support forge-specialist Fluffies preview articles.

Staff : Forge Fluffies first ; do not pull campaign until night gear safe.

Pairs with : Every Guide armes pair ; especially sword hammer routes.

Kitchen

Meals morale caps. Without combat assists miss tags reroll runs feel random.

Staff : Kitchen leader Fluffy early recruit if available.

Never skip hardcore boss rush attempts.

Checklist expansion mid-run (day 6+)

  • Marketing portal leads new zone — confirm weapon tier before entering
  • Duplicate forge bay if primary weapon lags enemy armor
  • Add Dance xor Gift only if voter buffer below two events
  • Rest recreation nook if Fluffy happiness trends down post-boss
  • Reserve empty slot future bus modules marked watch patch notes

Planificateur recovery échec

Lose night badly :

  1. Skip optional minijeux one day ; run kitchen plus forge maintenance.
  2. Sell reassign Fluffies low-value campaign roles temporarily.
  3. Delay Marketing push until sword staff meets zone recommendation Tier list armes.
  4. Re-run PR Minister only after anomaly power spike — HEART strong not free.

Watch list Early Access

Road Early Access posts tease additional bus rooms beyond Dance Gift Marketing. Treat empty bus slots flexible until Hub des mises à jour confirms outputs. Map ending incomplete — do not assume unreleased rooms beat Marketing revenue until tested.

Template bus plan printable

Copy notes before each run :

Run name: __________   Build: [ ] Swordmaster  [ ] Cyber Mage  [ ] Other
Day 1 room: __________   Fluffy assigned: __________
Day 2 room: __________   Fluffy assigned: __________
Day 3 room: __________   Fluffy assigned: __________
Marketing target day: __________
Boss route: [ ] PR Minister (HEART)  [ ] Other: __________
Morale check days: __________ __________ __________

Full loadout fields Checklist build.

Pages liées

FAQ

Questions fréquentes

Réponses rapides aux questions les plus courantes.

Build Marketing Room ou Gift Room first ?

Most first clears finish kitchen forge Gift Room before Marketing. Cyber mage builds rush Marketing second after kitchen anomaly upgrades bottleneck.

Dance Room do compared Gift Room ?

Dance Room unlocks rhythm voter minigame ; Gift Room present throwing. Both win hearts — pick based comfort. HEART anomaly boosts either loop.

Skip kitchen play carefully ?

Not recommended. Fluffy morale gates combat assists ; skipping kitchen causes silent DPS loss weapons anomalies look correct.