Anomaly President Run Build Checklist
Print or copy this setup sheet before every Early Access campaign.
Use this checklist at the Campaign Bus before you commit to a new Anomaly President run. Early Access punishes vague plans: a Cyber Mage Build without Marketing Room timing stalls anomaly upgrades; a Swordmaster Build without forge priority hits damage walls against vice-president bosses. Checking boxes takes two minutes and prevents the silent failures that demo players reported when Fluffy morale collapsed mid-fight.
Pair with Bus Room Planner for day-by-day room order and Builds Hub for mechanic explanations.
Section 1 — Run identity
- Run name / number: __________________________
- Patch version noted: __________________________
- Build archetype: [ ] Swordmaster [ ] Cyber Mage [ ] Generalist [ ] Experiment
- Win condition: [ ] First PR Minister clear [ ] Map portal unlock [ ] Story progress [ ] Sandbox
Section 2 — Weapons (dual-wield)
Reference Weapons Guide and Weapons Tier List.
- Primary weapon: [ ] Sword [ ] Staff [ ] Kusarigama [ ] Nunchucks [ ] Claws [ ] Hammer [ ] Octo-Arms
- Secondary weapon: __________________________
- Swarm-night swap (if any): __________________________
- Forge upgrade target day: __________________________
- Known weakness accepted: __________________________
Suggested pairs
| Archetype | Primary | Secondary |
|---|---|---|
| Swordmaster | Sword | Nunchucks or Kusarigama |
| Cyber mage | Staff | Kusarigama or Octo-Arms |
| Generalist | Sword | Kusarigama |
Section 3 — Anomaly powers
Reference Anomaly Powers Guide and Anomaly Powers Tier List.
- First permanent tree node: __________________________
- Second node (post-boss): __________________________
- Boss route planned: [ ] PR Minister — HEART [ ] Other: __________________________
- Element chosen: [ ] Burn [ ] Shock [ ] Bleed [ ] Mixed [ ] None yet
- Campaign anomaly synergy: [ ] HEART charm [ ] Pure combat drop [ ] Undecided
Node reminders
- Cyber mages: prioritize Range Weapon Attack before expensive capstones.
- Swordmasters: prioritize parry follow-ups before range splashes.
- Hybrid: note one defensive and one offensive node to avoid overspread.
Section 4 — Fluffies
Reference Fluffies Guide and Fluffies Tier List.
Combat assists
- Assist slot 1: __________________________
- Assist slot 2: __________________________
- Element matches weapon/tree: [ ] Yes [ ] No — reason: __________
Campaign workers
-
Forge specialist assigned: __________________________
-
Kitchen leader assigned: __________________________
-
Marketing or Gift specialist: __________________________
-
Morale check scheduled days: __________ __________ __________
-
Backup recruit if someone leaves: __________________________
Section 5 — Campaign Bus rooms
Copy day order from Bus Room Planner.
- Day 1 room + Fluffy: __________________________
- Day 2 room + Fluffy: __________________________
- Day 3 room + Fluffy: __________________________
- Marketing unlock target day: __________________________
- Voter minigame path: [ ] Gift Room [ ] Dance Room [ ] Mixed
- Empty slot reserved for future modules: [ ] Yes [ ] No
Quick validation
- Swordmaster: forge before Marketing unless hard stuck on voters.
- Cyber mage: Marketing before second luxury room.
- Everyone: kitchen staffed by day 2 latest.
Section 6 — Day / night rhythm
- Day 1 plan: campaign event __________ / bus room __________
- First night zone: __________________________
- Boss attempt earliest day: __________________________
- Recovery day scheduled if night fails: __________________________
- Minigame practice needed: [ ] Gift [ ] Dance [ ] Speech [ ] None
Section 7 — Risk review (Early Access)
- Map region known incomplete — not chasing gated anomalies this run
- Hammer / Octo-Arms — accepted work-in-progress if selected
- Ending incomplete — treating run as mechanical test not story finish
- Tier list consulted — picks match Tier List Hub expectations or intentional off-meta
Section 8 — Post-run notes (fill after)
- What worked: ________________________________________________
- What stalled: ________________________________________________
- Bus change for next run: ________________________________________________
- Patch-sensitive issues: ________________________________________________
One-page copy template
ANOMALY PRESIDENT — RUN CHECKLIST
Run #____ Patch____ Build: __________
Weapons: __________ + __________
Tree: __________ → __________
Boss: __________ HEART [ ] Y [ ] N
Fluffies: Combat __________ / __________
Forge __________ Kitchen __________ Campaign __________
Bus D1 __________ D2 __________ D3 __________ Marketing day __________
Morale checks: __________ __________ __________
Risk notes: ________________________________________________
When to redo the checklist
- After any Steam patch touching weapons, Fluffies, anomaly costs, or bus rooms—see Updates Hub.
- When swapping from Swordmaster Build to Cyber Mage Build mid-session in a new run.
- When Marketing unlocks a new portal region with different enemy armor types.
Related pages
- Bus Room Planner — room priority tables
- Tools Hub — other planners
- Builds Hub — detailed loadout guides
- Tier List Hub — meta snapshots
Frequently Asked Questions
Quick answers to the most common questions.
When should I fill the build checklist?
Before leaving the Campaign Bus on a new run or immediately after a failed boss attempt when you reroll strategy but keep the same save file.
Is HEART mandatory on the checklist?
Not mandatory, but most runs should plan a PR Minister route because HEART boosts campaign minigames and upgrade income. Mark skip only if speedrunning combat drops.
Can I use this for demo saves?
Yes, but demo weapon and map limits differ from Early Access. Note patch version and treat Marketing or Octo-Arms lines as N/A if unavailable.