Tools

Anomaly President Run Build Checklist

Print or copy this setup sheet before every Early Access campaign.

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Run Build Checklist

Use this checklist at the Campaign Bus before you commit to a new Anomaly President run. Early Access punishes vague plans: a Cyber Mage Build without Marketing Room timing stalls anomaly upgrades; a Swordmaster Build without forge priority hits damage walls against vice-president bosses. Checking boxes takes two minutes and prevents the silent failures that demo players reported when Fluffy morale collapsed mid-fight.

Pair with Bus Room Planner for day-by-day room order and Builds Hub for mechanic explanations.

Section 1 — Run identity

  • Run name / number: __________________________
  • Patch version noted: __________________________
  • Build archetype: [ ] Swordmaster [ ] Cyber Mage [ ] Generalist [ ] Experiment
  • Win condition: [ ] First PR Minister clear [ ] Map portal unlock [ ] Story progress [ ] Sandbox

Section 2 — Weapons (dual-wield)

Reference Weapons Guide and Weapons Tier List.

  • Primary weapon: [ ] Sword [ ] Staff [ ] Kusarigama [ ] Nunchucks [ ] Claws [ ] Hammer [ ] Octo-Arms
  • Secondary weapon: __________________________
  • Swarm-night swap (if any): __________________________
  • Forge upgrade target day: __________________________
  • Known weakness accepted: __________________________

Suggested pairs

ArchetypePrimarySecondary
SwordmasterSwordNunchucks or Kusarigama
Cyber mageStaffKusarigama or Octo-Arms
GeneralistSwordKusarigama

Section 3 — Anomaly powers

Reference Anomaly Powers Guide and Anomaly Powers Tier List.

  • First permanent tree node: __________________________
  • Second node (post-boss): __________________________
  • Boss route planned: [ ] PR Minister — HEART [ ] Other: __________________________
  • Element chosen: [ ] Burn [ ] Shock [ ] Bleed [ ] Mixed [ ] None yet
  • Campaign anomaly synergy: [ ] HEART charm [ ] Pure combat drop [ ] Undecided

Node reminders

  • Cyber mages: prioritize Range Weapon Attack before expensive capstones.
  • Swordmasters: prioritize parry follow-ups before range splashes.
  • Hybrid: note one defensive and one offensive node to avoid overspread.

Section 4 — Fluffies

Reference Fluffies Guide and Fluffies Tier List.

Combat assists

  • Assist slot 1: __________________________
  • Assist slot 2: __________________________
  • Element matches weapon/tree: [ ] Yes [ ] No — reason: __________

Campaign workers

  • Forge specialist assigned: __________________________

  • Kitchen leader assigned: __________________________

  • Marketing or Gift specialist: __________________________

  • Morale check scheduled days: __________ __________ __________

  • Backup recruit if someone leaves: __________________________

Section 5 — Campaign Bus rooms

Copy day order from Bus Room Planner.

  • Day 1 room + Fluffy: __________________________
  • Day 2 room + Fluffy: __________________________
  • Day 3 room + Fluffy: __________________________
  • Marketing unlock target day: __________________________
  • Voter minigame path: [ ] Gift Room [ ] Dance Room [ ] Mixed
  • Empty slot reserved for future modules: [ ] Yes [ ] No

Quick validation

  • Swordmaster: forge before Marketing unless hard stuck on voters.
  • Cyber mage: Marketing before second luxury room.
  • Everyone: kitchen staffed by day 2 latest.

Section 6 — Day / night rhythm

  • Day 1 plan: campaign event __________ / bus room __________
  • First night zone: __________________________
  • Boss attempt earliest day: __________________________
  • Recovery day scheduled if night fails: __________________________
  • Minigame practice needed: [ ] Gift [ ] Dance [ ] Speech [ ] None

Section 7 — Risk review (Early Access)

  • Map region known incomplete — not chasing gated anomalies this run
  • Hammer / Octo-Arms — accepted work-in-progress if selected
  • Ending incomplete — treating run as mechanical test not story finish
  • Tier list consulted — picks match Tier List Hub expectations or intentional off-meta

Section 8 — Post-run notes (fill after)

  • What worked: ________________________________________________
  • What stalled: ________________________________________________
  • Bus change for next run: ________________________________________________
  • Patch-sensitive issues: ________________________________________________

One-page copy template

ANOMALY PRESIDENT — RUN CHECKLIST
Run #____  Patch____  Build: __________
Weapons: __________ + __________
Tree: __________ → __________
Boss: __________  HEART [ ] Y [ ] N
Fluffies: Combat __________ / __________
          Forge __________ Kitchen __________ Campaign __________
Bus D1 __________ D2 __________ D3 __________ Marketing day __________
Morale checks: __________ __________ __________
Risk notes: ________________________________________________

When to redo the checklist

  • After any Steam patch touching weapons, Fluffies, anomaly costs, or bus rooms—see Updates Hub.
  • When swapping from Swordmaster Build to Cyber Mage Build mid-session in a new run.
  • When Marketing unlocks a new portal region with different enemy armor types.
FAQ

Frequently Asked Questions

Quick answers to the most common questions.

When should I fill the build checklist?

Before leaving the Campaign Bus on a new run or immediately after a failed boss attempt when you reroll strategy but keep the same save file.

Is HEART mandatory on the checklist?

Not mandatory, but most runs should plan a PR Minister route because HEART boosts campaign minigames and upgrade income. Mark skip only if speedrunning combat drops.

Can I use this for demo saves?

Yes, but demo weapon and map limits differ from Early Access. Note patch version and treat Marketing or Octo-Arms lines as N/A if unavailable.